Nintendo 3DS




The Nintendo 3DS has been officially announced in March 2010. Nintendo has confirmed once again that the 3DS will be released before March 2011, but we would definitely like to see it earlier. The sad part is that we don’t even have the full details about the Nintendo 3DS meaning that we still have to learn more about the software, languages, hardware, and the battery as well.

The Japan-based company stated that not even the Nintendo 3DS design is complete so we could see some new elements being added to the portable gaming device




The 3DS has two cameras on the outside of the device, capable of taking 3D photos and capturing 3D video, as well as a camera positioned above the top screen that faces the player, capable of taking 2D photos and capturing 2D video; both cameras have a resolution of 640×480 pixels (0.3 Megapixel). The system also has 3D movie playback capability




The system supports multiplayer gameplay via a local wireless connection or over the Internet. Expanding upon the connectivity of the Nintendo DS, the Nintendo 3DS features an "always on" background connectivity system known as Crosspass, which can automatically seek and connect to wireless network nodes such as Wi-Fi hotspots, sending and downloading information in the background while in sleep mode or while playing a game. One application being considered for Crosspass is functionality to "automatically acquire magazine and newspaper articles", similar to networked e-book reader applications. The background connectivity will be utilized in Crosspass, which allows users to exchange software content regardless of what software is currently in the console. For Crosspass, sharing content is stored in a "data slot" in the console. Using this data slot, Nintendo 3DS users can readily share and exchange content for multiple games at the same time, whenever they are connected, even when playing unrelated games. Using the console's background connectivity, a Nintendo 3DS in Tag Mode can automatically discover other 3DS units within range, establish a connection, and exchange content for mutually-played games, all transparently and without requiring any user input, even when the console is dormant. Tag Mode can be customized to fit the user's preferences, including opting out of Tag Mode for selected software.